Turn based hex strategy games
You can play this game in full screen mode.You can turn the sound on/off on the game screen.If you like this game, you can also play other games with the same game play such as Warfare 1944, House Of Wolves… For John Wick Hex, the new tactics game based on the popular Keanu Reeves franchise, it meant ditching the classic turn-based combat of others games and creating something new altogether to. You also have features like "Give a speech", "Sign a pact" or "Capitulate" lol. You will control the infantry, tanks, battle-ships. Note: if you lose your own capital, the game is over.
You have up to 5 moves per turn, but you can move any army only once per turn. This turn-based game puts you in a hexagon map. Next, you will move your armies and try to capture all the enemy capitals. There are a total of 4 capitals: Kuala Lumpur, Rome, Lima and Santo Domingo. First, you will choose a capital of a country to play - this will be your base. In this game, your task is to build a mighty empire and defeat all enemies. You can experience this game on your browser because it is a flash game. This game has unique graphics, suitable for all ages, especially children and families. Also, it still shows up as solid gray in play mode anyway.Hex Empire is an interesting strategy game. Note, I cannot have the "inside" also rendered in cutout because the collider does not seem to work correctly and selecting a hex (for movement, unit placement, etc.) is only possible by clicking on the outline. I think I've tried every combination of transparent, varying metallic and smoothness values, etc. The "inside" of the hexagon the Cylinder 001 mesh with a new material, "Glass," set to transparent, albedo 0, Metallic Alpha and Albedo Alpha metallic and smoothness both set to 0 and 1. I have tried all different y values for each and have confirmed that my hexes are definitely above the map, so they do not extend through the map.įixedHexagon is based on the Hexagon prefab where the outline component of the original prefab was replaced by an open ended hexagonal pipe from blender, with it rendered in cutout.
My hexes are 0.1 unit think in the z axis by scaling CellGrid's z component to 0.1. My map underlay is at y = 0 and my hex grid is at y = 1. I have a top down orientation where z is north/south, x is east/west, and y is altitude using the 3D XZ plane and rectangular hex grid generator. The outline is correctly rendered in cutout. For some reason, my tiles are correctly transparent in both the scene and game tabs, but when I hit play, they are solid gray. I have been working at it for several days and am still stumped. Wondering if anyone has tried to make transparent hexagon tiles. Split Defend into DefenceHandler, Defend and DefenceActionPerformed methods Split DealDamage into AttackHandler, DealDamage and AttackActionPerformed methods Maintaining cell prefab link when generating map Changed ActionPoints to be accessible with getter Changed MovementPoints to be accessible with getter Changed MovementSpeed to MovementAnimationSpeed Modified folder structure of the project for easier navigation Added OnMoveFinished method to Unit script Added default value to nHumanPlayers in GridHelper script Added default value to ActionPoints in Unit script Added default value to MovementCost in Unit script Merry Christmas and a Happy New Year, I hope to hear from you soon The project would be long dead by now if not for you. I would like to take this opportunity to thank you for your support so far. As for the plans for future, I would like to work on technical documentation and video tutorials that I get asked for frequently. Check out documentation before upgrading your project. Please note that since it is a major release it contains breaking changes. Below I listed changes included in this release and a clip with a sneak peek of a new feature that was my main focus for this version - Tile Painter. I wanted to let you all know that in a few days TBS Framework v2.0 will arrive in Unity Asset Store.